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Advanced visual effects

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CompositeTexture
The CompositeTexture3D and CompositeTexture2D nodes allow for adding composite textures to the 3D scene. You must have DirectX 9.0c installed and activated DirectX renderer with Auto or Concorde DX9 option in Cortona3D Viewer.
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BumpMap
The BumpMap node specifies bump-effect (illusion of bumps, or variations in surface depth on an otherwise flat surface) for a 3D object.
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MipMap
The MipMap node specifies a set of texture nodes containing low- and high-resolution versions of the same texture to be used for texturing geometry.
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CubeEnvironment
The CubeEnvironment node specifies an environment cube texture map shape for simulating reflections on 3D objects in the scene.
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SphereEnvironment
The SphereEnvironment node specifies a spherical environment map for simulating reflections on 3D objects in the scene.
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AdvancedAppearance
The AdvancedAppearance node enables you to use advanced texturing techniques, such as multiple texturing, environment texture mapping that can be used to simulate a highly reflective surface ("ENVIRONMENT") and bump mapping.
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TextureTransform3
The TextureTransform3 node defines a 3D transformation that is applied to texture coordinates used in environment mapping (3D transformation of the reflection vector).
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GradientBackground
The GradientBackground node allows for creating horizontal or vertical gradient background that is static relatively to the camera movements.
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Geometry
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Splines
ParallelGraphics developed spline representation of geometry objects.
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Layers and rendering
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Layers and 2D Nodes
Layers allow the author to create rectangular areas in the 3D scene. Layers can be used for the creation of menus, head-up displays, and different views of the same scene.
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Panel and HTMLText
These two extensions allow the author to create 2D labels or information panels in the 3D window to display formatted text.
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OrderedGroup
The OrderedGroup node allows the author to set the rendering order of coplanar or close shapes.
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ZGroup
The ZGroup node enables/disables writing children geometry in Z-buffer and checking Z-buffer during its output.
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Text
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Text3D
Incorporate 3D text into your VRML world and format it with any TrueType font installed in your Windows system.
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Drag & Drop Handling
Movies
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FlashMovie
The FlashMovie node allows the author to place Flash animations into VRML scenes and establish bi-directional interaction between VRML scenes and Flash animations.
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Behaviour

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NavigationInfo
The NavigationInfo node now allows the developer to specify the near visibility limit for the improvement of Z-buffer accuracy. Geometry before the near visibility limit will not be rendered.
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Interpolator nodes
Five new interpolator nodes with extended capabilities that interpolates among lists of value of different MF-types. The type field of this nodes specifies the interpolation type: constant, linear or non-linear (cubic spline).
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TransformSensor
TransformSensor tracks changes of its ancestor Transform nodes and allows for getting transformations in the world's coordinate system.
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X3D nodes
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EventUtilities
The EventUtilities nodes allow for handling numerous event-types for interactive scenes without the use of a Script node.
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Inline Extension
The Load field is added to the standard Inline node. The Load field specifies if a resource corresponding to the url field should be loaded or not.
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