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The CubeEnvironment node specifies an environment cube texture map shape for simulating reflections on 3D objects in the scene.
EXTERNPROTO CubeEnvironment [
exposedField SFNode backTexture
exposedField SFNode bottomTexture
exposedField SFNode frontTexture
exposedField SFNode leftTexture
exposedField SFNode rightTexture
exposedField SFNode topTexture
]
[
"urn:inet:parallelgraphics.com:cortona:CubeEnvironment"
"http://www.parallelgraphics.com/vrml/proto/Cortona/extensions.wrl#CubeEnvironment"
]
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Fields and events
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backTexture Specifies the back texture in the cube map shape.
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bottomTexture Specifies the bottom texture in the cube map shape.
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frontTexture Specifies the front texture in the cube map shape.
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leftTexture Specifies the left texture in the cube map shape.
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rightTexture Specifies the right texture in the cube map shape.
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topTexture Specifies the top texture in the cube map shape.
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Following nodes can be used as values of the above fields: ImageTexture, PixelTexture, MovieTexture, BumpMap, and MipMap. It is not possible to use the BumpMap or MipMap nodes as values of the fields if the CubeEnvironment node is in its turn specified in one of these two nodes.
Important: This node is supported by most video cards when the DirectX Renderer (Concorde DX7) or OpenGL Renderer is selected. It is strongly recommended to install the latest version of DirectX and update the video card driver (from its manufacturer's Web site) before viewing VRML scenes containing this node.
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