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SphereEnvironment
The SphereEnvironment node specifies a spherical environment map for simulating reflections on 3D objects in the scene.

EXTERNPROTO SphereEnvironment [
	exposedField   SFNode  texture
]
[ 
  "urn:inet:parallelgraphics.com:cortona:SphereEnvironment" 
  "http://www.parallelgraphics.com/vrml/proto/Cortona/extensions.wrl#SphereEnvironment"
]

Fields and events
 
texture  Specifies texture of a reflecting shape. Can be ImageTexture, PixelTexture, MovieTexture, BumpMap, or MipMap node. It is not possible to use the BumpMap or MipMap nodes as values of the fields if the SphereEnvironment node is in its turn specified in one of these two nodes.

During the viewer's motion around the 3D object distortions or other artifacts in the reflection can take place. These problems can be resolved with the use of the cube environmental mapping.

SphereEnvironment example
[view]





Last updated: Thu, 20 Nov 2008
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