| What's New in ISA 2.0 |  |  |
Plan window
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View the scene using new orthographic projections and define your own projection if necessary.
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Switch between the coordinate systems for object manipulation.
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Switch between object manipulation modes and the plan manipulation modes.
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Routing Diagram
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Reconnect and copy the routes.
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Color the object border and outgoing routes to make the routing diagram easier to follow.
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Use the new Advanced View mode for routing the transform fields of objects.
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Mark the outgoing events for debugging.
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New debugging facility
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The new Console window allows you to debug the scene in the Preview mode. You can track the events marked in the Routing Diagram window.
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Key Frame Animator
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Copy, paste, and reverse the animation keys.
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Animate object material and texture transformation.
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Scene Tree window
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The improved Scene Tree window allows you to arrange objects in more understandable way.
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Galleries
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Now you can change the object textures by dragging and dropping them from the new Texture Gallery.
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Use the new "smart" objects to make your scenes interactive:
CONTROL - developing 3D demonstrations and manuals.
IMAGE - applying and modifying pictures or textures.
LOGICAL - controlling the events.
NAVIGATOR - using maps and the live camera.
TEXT - manipulating texts.
TRANSFORM - simulating commonly used animations.
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Import command
ISA now allows you to import interactive and animated scenes that contain some behavior logic:
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Most interactive capabilities of a scene are retained.
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The Viewpoint nodes used in the scene are converted to ISA objects and are accessible in ISA.
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Creating and editing ISA Objects
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The Save Scene as Object command allows you to create and edit the object interface more easily:
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The names of exposed properties are now generated automatically.
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The material and texture transformation properties can now be exposed for the future editing.
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The Exposed Field/Events and the Scene Tree windows in the Save Scene as Object dialog are now synchronized.
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You can now publish the created object.
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 The Edit Object command allows you to edit the interface of any object selected in the 3D scene.
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Assembling scene
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The Find Object command from the Edit menu allows you to easily find the object in a complicated scene.
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Improved Replace Object command from the Object menu allows you to easily replace any object used in the scene.
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The Save Selection command from the File menu allows you to save the part of the scene in a separate file to create reusable templates.
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Operating with Object Properties
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The Material Editor is now available in ISA.
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Now you can edit the object texture transformation.
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Operating with Object Abilities
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Some new Abilities were added to the Properties tab.
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The Turnable and Movable abilities have been improved.
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Publishing
Now you can optimize your scene for publication on the Web. All internal information generated and used by ISA can be excluded from the source code of the scene.
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