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What's New in ISA 2.0

Plan window

 
View the scene using new orthographic projections and define your own projection if necessary.

 
Switch between the coordinate systems for object manipulation.

 
Switch between object manipulation modes and the plan manipulation modes.




Routing Diagram

 
Reconnect and copy the routes.

 
Color the object border and outgoing routes to make the routing diagram easier to follow.

 
Use the new Advanced View mode for routing the transform fields of objects.

 
Mark the outgoing events for debugging.




New debugging facility

The new Console window allows you to debug the scene in the Preview mode. You can track the events marked in the Routing Diagram window.



Key Frame Animator

 
Copy, paste, and reverse the animation keys.

 
Animate object material and texture transformation.




Scene Tree window

The improved Scene Tree window allows you to arrange objects in more understandable way.



Galleries

 
Now you can change the object textures by dragging and dropping them from the new Texture Gallery.

 
Use the new "smart" objects to make your scenes interactive:
CONTROL - developing 3D demonstrations and manuals.
IMAGE - applying and modifying pictures or textures.
LOGICAL - controlling the events.
NAVIGATOR - using maps and the live camera.
TEXT - manipulating texts.
TRANSFORM - simulating commonly used animations.




Import command

ISA now allows you to import interactive and animated scenes that contain some behavior logic:
 
Most interactive capabilities of a scene are retained.

 
The Viewpoint nodes used in the scene are converted to ISA objects and are accessible in ISA.



Creating and editing ISA Objects

The Save Scene as Object command allows you to create and edit the object interface more easily:
 
The names of exposed properties are now generated automatically.

 
The material and texture transformation properties can now be exposed for the future editing.

 
The Exposed Field/Events and the Scene Tree windows in the Save Scene as Object dialog are now synchronized.

 
You can now publish the created object.

The Edit Object command allows you to edit the interface of any object selected in the 3D scene.



Assembling scene

 
The Find Object command from the Edit menu allows you to easily find the object in a complicated scene.

 
Improved Replace Object command from the Object menu allows you to easily replace any object used in the scene.

 
The Save Selection command from the File menu allows you to save the part of the scene in a separate file to create reusable templates.



Operating with Object Properties

 
The Material Editor is now available in ISA.

 
Now you can edit the object texture transformation.




Operating with Object Abilities

 
Some new Abilities were added to the Properties tab.

 
The Turnable and Movable abilities have been improved.




Publishing

Now you can optimize your scene for publication on the Web. All internal information generated and used by ISA can be excluded from the source code of the scene.




Last updated: Fri, 29 Aug 2008
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