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Modelling
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Extrusion Editor allows you to create extrusion models from scratch or edit existing models.
It offers you a variety of drawing algorithms for the spine and cross-section path which include:
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Drawing a series of connected vertices one by one
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Drawing Bezier curves (spline curves)
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The use of pre-defined forms (rectangle, diamond, octagon, triangle, oval, etc)
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The editing abilities allow you to:
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Move, scale, flip and rotate the spine and cross-section
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Add/remove the vertices
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Control the smoothness of the curves
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All changes are immediately displayed in the 3D window.
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Texture mapping
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In the Texture mode you can:
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move, scale, and rotate the texture,
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flip the texture vertically or horizontally.
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Assembling
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Extrusion Editor allows you to assemble extrusions in complex models and perform editing operations on the group of shapes. All shapes of the model are listed in the Shapes window.
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Parameters
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You can easily manipulate extrusion parameters, edit the material, and control the smoothness of the surface using the Parameters mode.
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Library of extrusions
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Extrusion Editor contains the pre-built library of extrusions. You can add new extrusions to the library and insert their code into VrmlPad's text editor.
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Inserting the models into VrmlPad
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Extrusion Editor allows you to select whether the created shape will be inserted into VrmlPad as an Extrusion or IndexedFaceSet node. You can also insert the Extrusion node within Transform or Group node. This allows you to insert the set of shapes listed at Shapes as a single model.
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